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1. POD Killmails should show lost implants - in Player Features and Ideas Discussion [original thread]
Show the lot - afterall it should be no killmail or the whole hog. Its always satisfying knowing you killed a pod with a full set of snakes in it. Make it so in Killmail 1.5 :)
- by Mary CarryAlot - at 2007.10.26 21:58:00
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2. Abandoned POS Clearout - in Player Features and Ideas Discussion [original thread]
We've all seen abandoned pos's that havent been fuelled (maybe the owner has left game) - these pos's stop others from placing their in its place (unless you've got a few dreads handy). The following idea has come from, dare I say it, Star Wars Ga...
- by Mary CarryAlot - at 2007.10.26 21:56:00
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3. And End To POS Spamming - *Read within* - in Player Features and Ideas Discussion [original thread]
Originally by: Captain Nuf To include most points, including the need for a big timer. A POS can only get hacked (which could take only an hour or less), after it has been offline for a full EVE day - 23hours. The owner should of received ...
- by Mary CarryAlot - at 2007.05.16 10:08:00
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4. And End To POS Spamming - *Read within* - in Player Features and Ideas Discussion [original thread]
Oh and I think modules should be separate with maybe less of a jacking time associated - maybe keep the base time as the anchor or onlining time and then have chance based after that. Mary
- by Mary CarryAlot - at 2007.05.08 18:27:00
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5. And End To POS Spamming - *Read within* - in Player Features and Ideas Discussion [original thread]
Yeah i think it shouldn't be 'easy' as in instant - needs to take some time and Im in agreement that no notification of a hack should be sent out - no fuel mails should be enough. Imho people shouldnt ever leave pos's offline - its like leaving a ...
- by Mary CarryAlot - at 2007.05.08 18:26:00
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6. Alt characters! - in Player Features and Ideas Discussion [original thread]
This couldnt work as it would rely on the account owners to 'link' the chars as their nominated alts. If you want to implement this as a corp process - use some sort of IGB registration for new members to sign in and select their alts - we do, qu...
- by Mary CarryAlot - at 2007.05.08 12:29:00
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7. Balance the player controlled market - in Player Features and Ideas Discussion [original thread]
I think the point im trying to get across is that zydrine is no longer a low sec 'risk vs reward' mineral. Sure people will just stop mining it soon enough and the prices 'should' increase. Maybe thats enough.... Mary
- by Mary CarryAlot - at 2007.05.08 12:27:00
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8. Balance the player controlled market - in Player Features and Ideas Discussion [original thread]
As we all know mineral prices seem to be a little bizzare currently. Zydrine prices are now 1200 from 4000 as they were earlier this year? Why? Simple - more mining, more quantity. 0.0 space, where zydrine and megacyte are available for mining i...
- by Mary CarryAlot - at 2007.05.08 09:39:00
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9. And End To POS Spamming - *Read within* - in Player Features and Ideas Discussion [original thread]
Oki so Im lying in bed thinking how Eve could be improved even more so when it comes to me. Player Owned Structures - How many times have you seen abandoned POS's, Offline POS's or simply just placeholder POS's with no fuel in hostile or just ran...
- by Mary CarryAlot - at 2007.05.08 09:19:00
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10. Eve Mail Enhancements - in Player Features and Ideas Discussion [original thread]
Originally by: Katana Seiko Well, a little improvement like searching in evemails and maybe a daily overview over onlined POS's would be nice... But the market - it's good enough, mails are absolutely unnecessary here - ever tried a look i...
- by Mary CarryAlot - at 2006.12.29 10:39:00
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11. Eve Mail Enhancements - in Player Features and Ideas Discussion [original thread]
Evemail is a tremendous tool in the world of eve but I can't help but think its not being used to its full potential. Having played several massive online games myself theres certain aspects of other games which would work well in the world of eve...
- by Mary CarryAlot - at 2006.12.28 15:59:00
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12. Pod Drones V0.1 - in Player Features and Ideas Discussion [original thread]
I like the idea - anything to reduce the lag we have currently is well worth it - I think this would also make drones more viable - at times I can't be bothered using them for the time it takes to undock them and get them to engage using the cluck...
- by Mary CarryAlot - at 2006.10.10 14:09:00
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